This particular game is a different take on the traditional
learning games, who seek to provide an interesting and engaging way for the
user to understand often complex topics.
Phylo is a game which seeks to use the input of the game for real life
scientific research, and falls under the category of games which have been
coined ‘crowd-sourcing games’ and are designed to call upon the collective
problem solving skills of the players to solve real world problems.
There has been a few success stories with crowd sourcing
style games so far such as the games ‘Foldit’ and ‘EteRNA’. The idea behind Foldit is to use outsourcing
to help scientists to find the best way to fold complex proteins. Proteins fold into particular shapes and
there is a particular shape which will be the most stable and best for the
function of the protein, with Foldit, the user will play around to fold the
protein to a shape which is stable and of low energy and thus far the game has
achieved some great successes thanks to the players. For more information on Foldit, there is an
information page here which also has a collection of
publications on the successes of the game including that of protein structure
solved by players which have had incredible contributions to science!
EteRNA similarly is designed to allow the users to design an RNA molecule and the most successful molecules as voted by the users will actually be synthesized in a real laboratory, with the players receiving information about the subsequent behaviour of the molecules.
Figure 1 Alignment through puzzles.. image found here |
In Phylo, the sequences are represented with a colour block for each of the four bases and the player has to find a matching sequence through moving the coloured blocks, the game starts with comparing of two organisms and eventually up to eight different organisms will be compared.
On playing the game you
first select from an option of diseases such as cancers, infectious diseases or
heart and muscle diseases. Then you are presented with the blocks which
you are to start moving, and a small phylogenetic tree is created on the
side.
In the gameplay the blocks should be moved to to create colour matches and increase the score. The game shows your current score, the best score you have achieved so far in the level and the Par, which is the computers highest score. There is penalties for for gaps and mismatches and bonus for matches. As you progress, a phylogenetic tree will display on the left of the screen and this will tell the player which sequences should similarly align in priority. This doesn't really require the user to have much knowledge or learn much about phylogenetic trees, however, it does give a small introduction to understanding the concept of trees and their connection to alignment.
Although the game is not particularly
educational, and more just a game which contributes to scientific research
rather than teaching however, still worth a mention as it has been useful to
science, in improving accuracy for alignments, which in turn can create more accurate phylogenetic trees.
In terms of improvements of a game like Phylo, it would have been nice to include a tutorial (even if it was optional) to offer players more information behind the science of sequence alignment and the importance of correct alignments leading to the discovery of evolutionary relationships and the design of accurate phylogenetic trees. A far more advanced version of the game could be designed which would place a higher importance on the educational element and could even offer the opportunity for the users to actually create a phylogenetic tree with successful alignments. The game offers no information about different species, another potential addition for a more comprehensive version of the game could be useful, maintaining the game as a crowd-sourcing game, but giving the educational edge as seen by other similar games.
In terms of improvements of a game like Phylo, it would have been nice to include a tutorial (even if it was optional) to offer players more information behind the science of sequence alignment and the importance of correct alignments leading to the discovery of evolutionary relationships and the design of accurate phylogenetic trees. A far more advanced version of the game could be designed which would place a higher importance on the educational element and could even offer the opportunity for the users to actually create a phylogenetic tree with successful alignments. The game offers no information about different species, another potential addition for a more comprehensive version of the game could be useful, maintaining the game as a crowd-sourcing game, but giving the educational edge as seen by other similar games.
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