Phylogenetic trees are an important part of learning and
understanding evolution. The concept
behind the phylogenetic tree is that it is a diagram which demonstrates the
relationships amongst species based on similar and differing phenotypes and genotypes. This is an important
part of understanding evolution through an organised representation of
diversity and relatedness. By
understanding if a species is more related to one species than another it is
possible to discover ancestral traits and investigate conserved sequences of
DNA. Often relatedness is not
immediately obvious, and organisms with similar outward appearance are not always
necessarily closer related than organisms exhibiting a different
phenotype. The phylogenetic tree is an
extremely useful tool, with the nodes representing traits which can determine
where similarities and diversity occurs throughout evolution and the ability to
understand tree based design is extremely important in the practices of life
sciences.
The use of games to facilitate learning, is a particularly
useful tool. They tend to engage the user with the topic and have a higher
retention of the user than that of a book or other teaching tool due to the
element that it is fun, and the user feels motivated to continue, viewing it as
leisure rather than a simple learning experience. Games which are available on PC or
tablet/phones are more useful that ever as most teens will have at least one of
these devices (quite good at using them too)
This particular game is a different take on the traditional
learning games, who seek to provide an interesting and engaging way for the
user to understand often complex topics.
Phylo is a game which seeks to use the input of the game for real life
scientific research, and falls under the category of games which have been
coined ‘crowd-sourcing games’ and are designed to call upon the collective
problem solving skills of the players to solve real world problems.
There has been a few success stories with crowd sourcing
style games so far such as the games ‘Foldit’ and ‘EteRNA’. The idea behind Foldit is to use outsourcing
to help scientists to find the best way to fold complex proteins. Proteins fold into particular shapes and
there is a particular shape which will be the most stable and best for the
function of the protein, with Foldit, the user will play around to fold the
protein to a shape which is stable and of low energy and thus far the game has
achieved some great successes thanks to the players. For more information on Foldit, there is an
information page here which also has a collection of
publications on the successes of the game including that of protein structure
solved by players which have had incredible contributions to science!
EteRNA similarly is designed to allow the users to design an
RNA molecule and the most successful molecules as voted by the users will
actually be synthesized in a real laboratory, with the players receiving information
about the subsequent behaviour of the molecules.
Figure 1 Alignment through puzzles.. image found here
Phylo is an interesting game, created by bioinformaticians
it allows the user to actually help researchers through matching coloured blocks.So in effective this game becomes a
crowd-sourcing effort for researchers where DNA can be aligned and a
phylogenetic tree can be created. The game helps with a problem in sequence aligning where you are aligning several similar sequences in genes common to many species. This is a frequent occurrence, a gene such as this is a conserved gene and is usually an important gene for normal functioning of an organism (hence why it has become conserved). Algorithms are usually used in programs which are designed to align sequences however these can be prone to error. This game should improve the sequence alignment.
In Phylo, the sequences are represented with a colour block for each of the four bases and the player has to find a matching sequence through moving the coloured blocks, the game starts with comparing of two organisms and eventually up to eight different organisms will be compared.
The difference between Foldit and EteRNA and the game under
review here Phylo, is Foldit is actually designed to teach the player about
molecular biology, in particular protein folding. Likewise EteRNA has tutorials in order to
teach the basics of RNA folding – and therefore places an importance on the
educational concept of the game .
Whereas Phylo has avoided the educational route. The educational benefit of this game is limited, the game requires no knowledge or learning curve and simply is designed to be a puzzle. The point of this is to encourage more users as it is a project of crowd-sourcing and in this way regardless of knowledge help thousands of people are making a contribution to geneticists by playing.
On playing the game you
first select from an option of diseases such as cancers, infectious diseases or
heart and muscle diseases.Then you are presented with the blocks which
you are to start moving, and a small phylogenetic tree is created on the
side.
In the gameplay the blocks should be moved to to create colour matches and increase the score. The game shows your current score, the best score you have achieved so far in the level and the Par, which is the computers highest score. There is penalties for for gaps and mismatches and bonus for matches. As you progress, a phylogenetic tree will display on the left of the screen and this will tell the player which sequences should similarly align in priority. This doesn't really require the user to have much knowledge or learn much about phylogenetic trees, however, it does give a small introduction to understanding the concept of trees and their connection to alignment.
Although the game is not particularly
educational, and more just a game which contributes to scientific research
rather than teaching however, still worth a mention as it has been useful to
science, in improving accuracy for alignments, which in turn can create more accurate phylogenetic trees.
In terms of improvements of a game like Phylo, it would have been nice to include a tutorial (even if it was optional) to offer players more information behind the science of sequence alignment and the importance of correct alignments leading to the discovery of evolutionary relationships and the design of accurate phylogenetic trees. A far more advanced version of the game could be designed which would place a higher importance on the educational element and could even offer the opportunity for the users to actually create a phylogenetic tree with successful alignments. The game offers no information about different species, another potential addition for a more comprehensive version of the game could be useful, maintaining the game as a crowd-sourcing game, but giving the educational edge as seen by other similar games.
NOVA labs is a collection of free digital resources for the
sciences.The goal is to engage people
with the interactive games which they call ‘labs’ and motivate them to
learn.The game I am reviewing here is the
evolution game and the idea behind this one, is that the user can exploreand understand how to create and interpret
phylogenetic trees.It sets aside the
importance of having phylogenetic trees in all areas of life science.This particular lab has the game of creating
a phylogenetic tree, and the detailed ‘deep tree’, which is a large interactive infographic
of the all species on a tree. The game can be found at the PBS nova labs website
This game was orignially designed as an exhibit for a museum with the 'life on earth' team and this was then scaled into a web version for different uses, including on the NOVA labs website as part of their lab series. More information about the background of BAT (build a tree) and the design concept on making the game is available here
In the game, creating the tree, there are several
levels.For each there is a short video introduction,
so the user will have a good understanding of the game then onto building the
tree!The typesof organism changes throughout the game
giving the user a varied representation of the different types of species which
can be linked in this way.There was a
mixture of looking for phenotypic traits and genetic differences throughout the
game, again giving the user an understanding that there are different ways in
which a species can be linked and it might not be obvious at first glance.
Below are some pictures of game-play.The layout of the game was really neat and
visually attractive.It was very user
friendly and there was enough information that the user would learn a little
about the species themselves as well as about creating the tree.At the end of each round when the user has
successfully completed the tree a question will pop up, and the tree can be
used to derive the answer.This is
afun way to test the users
understanding of the tree they have created.
The game does have the feel of an educational experience, it
doesn't feel more like a game with an educational element like some of these
types of games. But this doesn't reduce its ‘fun’ and it still becomes an
addictive experience! The use of different
species for comparison was interesting, even using dinosaurs with birds showing
this evolution
The very first video really explains the basics of trees in
a really nice visual way. Also explains how the game will be played from then
on.Will be learning about a species
then you are to grab the animal and the trait you have to correctly build each tree to get
onto the next level – strangely addictive and there are different types – both
traits and DNA there is also different organisms, bacteria, mammalsbirds and plants. Even dinosaurs and birds demonstrating
the divergent evolution for this relationship.
For organisms throughout the lab, there is information
available on them, as well as the link to the original source which is handy
for anyone looking for more information.
The use of virus as a species for creating a map was another
interesting choice and good to provide the end user with a varied outlook on
connecting species in an evolutionary tree
In the video you can see an idea of the gameplay.Here there is a collection of skulls which are going to be used to
create a phylogenetic tree. You can see they are arbitrarily placed on a map,
then a skull selected for moreinformation,
on opening the information screen there is a small blurb about each of the
skulls then there is a collection of points for comparison, which will be used
when making the phylogenetic tree
When one of the points
for comparison is connected to the tree, you can start to find the points they all have
in common (in this case forward facing eyes) and then start to find common
connections and moving the skulls changing the shape of the tree and eventually
connecting them all correctly.
The same game can also
follow a slightly different format, using the differences in the DNA of the
organisms rather than the phenotypic traits.This demonstrates that there can be similarities genetically even if
they are not phenotypically present.The
video below demonstrates the gameplay where the organisms small DNA sample is
shown and the tree is built around using this.On completing the tree a question will pop up, asking the user to use
the tree to answer the question. In this
way the user is tested on their understanding of how to interpret the tree.
On completion of the
game, you have access to the ‘deep tree’ which can be seen in the video below.This an impressive interactive infographic on the species
of the world on an evolutionary tree.There is a search option at the bottom, when you start typing to look
for a specific organisms, related organisms will pop up in a box, perfect for
if there are any spelling errors this can really help the user to find what
they are looking for.On clicking on the
organism you are looking for and clicking the search icon, the map zooms
further in, to get to the branch on the tree containing the organism you are
searching for.It possible to then view
a large picture and see a little more information about the organism, with
searchable links to the origins of the photo.The tree can be zoomed in and out of to see more organisms throughout
the tree.On clicking on one of the
topics such as ‘Eukaryotes’ you can see additional information about eukaryotic
organisms. The deep tree is a great resource, however it is difficult to get an immediate overall picture of the evolutionary relationship of organisms, which requires a lot of zooming in and searching. Luckily the search function is great, however, if it designed in such a way that you are searching for a particular organism allowing it to zoom in and find it, then you can manipulate the screen and look at the nearby relationships, this might suggest to me you are looking for a level of detail about a particular organism, and unfortunately I don't think this level of detail is available. I understand originally this was a museum exhibit so too much additional information on species would be unnecessary but perhaps for the web adapted version additional information, links to important papers or other websites would be a really useful addition to the design.
In the creation of the game a large importance was placed on making the interpretation
of the phylogenetic tree clear and easy to eliminate the idea that a tree is read like a book,
from left to right and to understand that following the branches and nodes on
the trees will help to correctly interpret the tree, rather than branches that
line up near one another having any kind of relationship.
The use of different types of organisms was important and
the information about them was seen as important, but not as important as
understanding the fundamentals of designing and interpreting the phylogenetic
trees themselves.
The game is easy to get into, and easy to understand right
away. It was designed this way as
it was originally designed as a museum exhibit and there wouldn't be time for
the user to have a prolonged interaction with the game and time to
understand it.
Using the game as an exhibit helped to shape the web adapted
version of the game, with the recorded interaction of players and subsequent
interactions with these players on the topic of evolution would provide ideas
towards improving the game as a learning experience and in terms of
functionality as well. The current version of the game as reviewed here has
additional features in also adding the traits to the tree and the ability to
shape the structure of the tree more effectively.
An addition to the game that I would like to see is for a
larger amount of data on the organisms themselves, or perhaps links to other
resources such as GoogleEarth linking in the location that the organisms are found to make it a more all round resource although this addition might be better suited to the deep tree part of the website. This could help
make the game a larger and more prominent learning experience. Another minor change I would consider making
might be to reset the tree if too many mistakes are made, to prevent guesswork
and encourage the user to think intuitively based on the knowledge they are
gaining on phylogenetic tree building. I
do think really highly of the game as a whole, it makes the concept of building
phylogenetic trees an interesting, exciting and understandable area of life
science. The think the game is enjoyable and
really informative.